Spline Refiner is a 3dsMax productivity tool to fine-tune your spline shapes incredibly fast, in a simple and efficient way.
With this plugin, you can subdivide the splines uniformly, in a human-like manner, adding detail only where it needs to. So, you get a balanced segments distribution without altering the shape of your curves or touching the existing vertices.
Unlike 3dsMax’s Normalize Spline modifier, this tool analyzes the current vertex distribution and smartly determines the best way to get an even segmentation, preserving the integrity of the shape. It does not work with a fix segmentation value. It calculates an average value for every segment to get a general uniform subdivision. The result is always consistent and pleasant to human eye.
The folowing is a comparison between 3dsMax’s Normalize Spl. modifier and Spline Refiner action over fine details.
Spline Refiner can process hundreds of splines in seconds, with just a few clicks! This tool will really speed-up your workflow and enhance your work!
This is ideal for CG artists and professionals who usually work with vector curves in 3dsMax, e.g. for Architectural Visualization (Arch-Viz), Engineering, Industrial Design, 3D logo design and spline modeling in general.
Spline Refiner is a commercial script for 3dsMax 2012 and higher.